WHAT DO YOU SEEK?

original target platform: iPhone & iPad

now on iOS & Android, Mac, PC & Linux

 

on Nintendo Switch via eShop

 

iPhone, iPad & Mac via App Store


PC, Mac & Linux via Steam

 

 

Android via Google Play

 

where else? hmm

 

From Rob Dubbin's review in Kill Screen Magazine:

...it’s not an easy game to pin down. Its story is a vividly strange stew of myth, pop psychology, and prog rock that merits immediate entry into the High Concept Hall of Fame, right between Laser Floyd and The Silmarillion. Its gameplay feels a bit like playing a traditional LucasArts adventure, but by swimming in a pool—fluid, with every touch generating a response from the environment. Inspired by this direct connection, the game’s stellar puzzles elide familar tropes by compelling players to bend and fold the land, manipulate the cosmos, and play waterfalls like harp strings. And it all feels natural, largely thanks to Sword & Sworcery’s talent for rewarding even the smallest interaction. Like a well-executed joke, the pleasure is in the experience more than it is in the retelling. You have to be there.


 

Superbrothers: Sword & Sworcery EP (2011) aka S:S&S EP aka Sworcery is a music-inspired cosmic adventure videogame created for a broad audience. It tells a brief dreamy story about a lone woman warrior - The Scythian - who is adventuring among the foothills of Mingi Taw, a mountain wilderness, seeking to retrieve and then detonate a book known as The Megatome. The project was is 'a bit like a record you can hang out in'. Sworcery's wry writing style is a mix of evocative, mythic prose and internet dialect circa 2011, and there are concepts in the story & gameplay that connected to then-relatively-new Twitter platform. Sworcery was originally designed for iPhone & the then-relatively-new iPad in March 2011. It was warmly received, some press clippings have been preserved, linked at top left. In May 2012, a Sworcery tumblr was established for an event that prompted a remarkable response, this is also linked at top left. Sworcery was later released for PC, Mac & Linux as well as Android. Around the summer equinox 2012, Sworcery was released in Japan via 8-4 Ltd alongside an official remix record, with Suda 51 providing the voice of Logfella. In August of 2018 it was announced that Sworcery would be released for the Nintendo Switch in October 2018, later shifted to November 2018 - its first time on a bona fide videogame console. The companion record, Jim Guthrie's Sword & Sworcery LP: The Ballad of the Space Babies, was released alongside the videogame in 2011, and it's a gem. Other records 'in the key of #sworcery' have since been released - for more details, take a look at the 'music' section on this website, linked at top left left. The project's history remains in old news posts in the news section, also linked at top left.

Superbrothers: Sword & Sworcery EP was created from 2009 to 2011 in Toronto by Superbrothers, Capy and Jim Guthrie. The core team size was around five people. For a more thorough list of credits tap the infobutton at the title screen inside the App. Since then time has passed, you can catch up with the three co-creators at their websites, linked at top left of this website.

Superbrothers A/V Inc is a tiny videogame art and design organizaiton founded in 2003 in Toronto, now located in the woods of Quebec. Sworcery was their first videogame. They are quietly at work on an as-yet-uannounced new Superbrothers videogame project.

Capy aka Capybara Games Inc is a +20 staff videogame studio founded in 2003 and located in Toronto, they're known for videogames like OK KO, Critter Crunch and Might & Magic: Clash of Heroes. Capy is hard at work on upcoming videogames like BELOW.

Jim Guthrie is a composer, performer, singer and songwriter located in Toronto. Jim is known for his solo records including 2012's Takes Time, and 2003's Now More Than Ever. Jim is also known for his film scores including Indie Game: The Movie. Jim was involved as a composer and co-creator on Sworcery, his first videogame-related project. Jim has since contributed to several other videogames.